e. Then you build a steel factory. Last time I played I even towed my turret factory to 1:0, right next to the galaxy core. Factories closer to the center of the galaxy will give you better turrets, but usually also larger turrets. 071 Blockcount: 200 Deutsch: Die. 2 - own and alliance stations will show all possible turret tiers regardless of relations - lowered blueprint cost from 2x to 1. All Activity; Home ; General ; Mods [MOD] Turret Factory Seed Entry [MOD] Turret Factory Seed Entry. Its DPS/slot. 2. -All Turret Factories to transform a turret into a blueprint. In all the hours I've played I have seen maybe 3 dropped turrets total, out of hundreds of thousands, that were barely equal to anything I was able to craft at a turret factory. Optionally, you may be able to alter the basic stats of the turret to a degree depending on the initial stats of the reverse-engineered turret. Avorion > Guides > Keptora's Guides. (But gimping it more would make the damage reduction not stand out, with the whole random godrolls and poorrolls adding huge randomness in damage. Mightyrick1. Ive tried the turret factory and they arent any better than drops. " Well this is a problem---that factory has zero controls about whether or not you can sell. Go to avorion r/avorion •. With particular reference to your 4th in the series Part 4 - TRADING - How to Get Rich Playing Space Trucker, I wanted to offer your audience an. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. If 2 of the 3 turrets are a better material, you have a 2/3rds chance of the output being that material, and a 1/3rd chance of getting nanolite again. In Work Credits: 664. Find a decent tech turret factory and just build an OP turret design. I built 6 turret factories before I got anything decent, and even then really nothing to brag about. Default blueprints for a turret also change depending on your sector. I play only at "Insane" difficulty, and the game is so easy it's a joke! As many. I saw a message: "Turret Factory sold 513 Military Tesla Coils for $15,837,246. That means each time you attack it fires a volly of 4 bullets. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ClayMonkey71 • 3 yr. -All Turret Factories to craft any blueprint, whatever their tech level. It is less efficient to use avorion engines versus trinium engines, since trinium is a lower mass, trinium engines are the best engines. For example, the cost of turning an Orange quality Avorion turret valued at $25 million can be as little as $49 million or as much as $404 million. Player-made Turret Factories changed? I'm making my way through my first campaign, and had seen a video from someone describing that if the player made a turret factory they could jump it back and forth between two zones to refresh the inventory of blueprints and get access to a new selection. Once I hit a certain point, usually Trinium, I never equip a. in-game I looked at the requirements for a Turret Factory and I found myself overwhelmed, no. 1. DivineEvil. DLC Avorion Into the Rift Out Now!. ago. The material and tech level only depends on the distance to the core. 3. When you "rebuild" the station in another sector, you will get "new" turrets. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Dropped turrets aren't worthless, you're right. Avorion: 1. There are so many changes, take a look at the screenshot under features if you haven't! Some users of the mod have stated that this is required only on the clients, for your information. Author: Alopix. May 7, 2017 @ 9:32pm. Yes. Reduced founding costs of all stations by ~20% . 352 Titan: 62. They are also consumed by equipment docks. By z64555. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. Warheads are used in the manufacture of explosive projectiles. You can also build an own turret factory. Once I got the materials, I couldn't find it again. This mod allows you to modify the seed of turret factories. listed below is a selection of turrets from 1 such iron zone turret factory. It's best to set them up as close to the core as possible, to increase the chance that you'll get better quality turrets out of them. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. I still have the save file and I checked the turret factory, this turret is not there anymore. . 0. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. Base turret stats: Stats after adding Laser compressors to max: (about 4000 less damage /s) Stats after adding a few laser heads: (note negateve damage /s) Stats after adding more laser heads: (note damage /s value no longer appears in stats window) I don't think there are any logs that will help. So, XXL stations can produce something like 4-5 products at the same time. This plugin will allow different things : -All Turret Factories to craft any blueprint, whatever their tech level. Created a Turret in my case a R-Mining Turret in a Turret Factory 2. This guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. Download Mod. everyone had 0 in stock, no factory found so far. 1. Ive calculated the math behind station factory chains. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. It is possible to tow tge turret factory across the barrier once you have the avorion jump drive. Ability for the game to play to people's preferences would increase playability and decrease turret frustration too. Marc. So I'm looking around for a guide to factory chains. Very annoying when trying to compare turret from 2 different factoryAvorion. Repairing at Repair Docks at Reconstruction Site is now free . it’s progressively more earnings for each tier of factory that is owned. But if I'm wrong and you want them to stay, I would highly advise changing the Turret Factories in the 4 Most center Galaxy Zones become capable of churning out Blueprints for Level 52 turrets. You don't need to jump the barrier itself. All other stats increased/decreased correctly when adding/removing. 2) Equipment Docks refresh their inventory every time to load back into the sector they reside in (or exit game and reload). But even then, I don't know how many hundred seeds I went through but there were only 3 standout blueprints, and this launcher is one of them. Like if i am building a laser, i will seach for "laser modulator" and hopefully a factory will be in the sector or in another discovered sector. Posted June 23, 2018. So, XXL stations can produce something like 4-5 products at the same time. Mines are not listed but I think they should be a type on the chart. Mar 27, 2020 @ 9:19am Nope no Scrapyard in the. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Originally posted by BlackD: hold shift to move youre mouse, click on the turret (above youre energy-bar) and set it to automtic. In essence this allows you to make the Ancient turrets from the DLC duplicatable or usable in fighters for a (rather severe) resource cost based on the purchase price of the gun. 5K views 2 years ago. Tried building lower rarity turrets and that seems to work. I came across a turret factory that, when adjusting the supplies for a custom turret, was decreasing the damage variable when increasing the number of relevant components, and vise versa. Yeah. you can cover nearly all goods except for the most advanced trade goods and biotope goods. Turret Factories. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Marc. Overview. Compatible with vanilla and DLC turrets and fighters as of v2. See moreTurret Factory Suppliers are a special type of station appearing in any sector that was generated containing a Turret Factory. Weapon Engineering (Turret Editor) is a super useful mod that gets rid of the need to play the shopping list game or the research station lottery in order to fill a factory when you already have your desired turret. So I noticed the Turret Seed Mod is out of date (tried to run it myself) and decided to patch it up. Only fire rate for cooldown weapons can be usefull to change. Go to avorion r/avorion •. . Medical Supplies Factory. Posted June 8, 2017. I think "importance" refers to how necessary the goods are to production and the overall economy. I believed Independant Targeting damage reduction was two-thirds (-66%) or -60%. Mod: Turret Factory Seed Entry. Just buy the parts and find a good roll at a turret factory. This station produces rockets, which are used in the production of weapons. make a blueprint of a turret you have, so you can create more of it. Quote. DivineEvil. To that end, I've built a research station and a turret factory where they're both Tech Level 50. 0. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. These changes are massive. Recipes for getting turret goods at this point in game development: 1. Before that, they go 'straight' away from the launcher. The only stations I would recommend to build close to the core would be Turret and Fighter stations, for the chance of the benefit of high tech and avorion specs on their production. Better torps as you go closer to center, but being able to make custom torps/blueprints like the turret factory would be sick. If you want to just buy turrets you can refresh equipment dock inventory by logging out and then logging back in. These are changes based on a sample size of ~50 turret factories These are the Tech 50 turret notes. Cool. What's weird is that I remember seeing the bolter turret available at more than one of the turret factories that I've discovered. I go for Lightning/Railgun Hybrids with 2 or so plasma. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. Say you have just coal. r/avorion. 1) Drag the turret you want to upgrade to the big box. The trade menu needs to be added to. the sector gave exactly the same turret stats as when the factory was first built there. Default blueprints for a turret also change. This plugin will allow different things : -All Turret Factories to craft any blueprint, whatever their tech level. Steam Workshop: Avorion. After what you can make R-salvaging fighters and use avorion to turn your xanion shield blocs to avorion shields. Avorion > General Discussions > Topic Details. As far as the economy is concerned, whether a. After all the battles, farming, building, and exploring, we got some exciting news to share with you! Avorion will be participating in the Steam Summer Sale this holiday with an astronomical 50% discount! Make sure to check it out, this is something you don’t want to miss!Once in a while a turret factory will show a weapon blueprint that has the independent targeting property. LupisVolk Feb 9, 2017 @ 7:05pm. where Nb is the number of barrels (i. The manufacturing cost of the turret that fighter is based on is 3. Lightning turret have the higher DPS in the game and they can have 16-20km range for 30-50K DPS. 1. Discord. Only the damage variable seemed affected. This mod will currently result in overpowered weapon factories. These weapons. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. Pirates come in, get shot by my patrols and i get. after not finding anything, i openend a rocket factory. According to the trade summary, it spent some $80 million on supplies, but it's pulled in $170 million in revenue, making $90 million profit. In my opinion, this is because they arent balanced at all. So I guess the game has a calculation Bug in a few Turret. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. Normally, one would expect that two targeting systems would be required as turret components in order for it to have the independent targeting property. The reason is that Lightning and Plasma (if they are of different types) will overcome any type of shield resistance that can make ships completely immune (on Insane at least) to certain damage types. DarthTanyon • 3 yr. i have tried every config change, including two other workshop fighters and still. It lets you see DPS/slot, which is the most important variable for turrets IMO. 3. Then build a 2nd supply factory in a neighbouring system, with a cargo ship doing the supply factories mission. . The level of a turret factory determines the level of the turrets it builds. IIRC certain weapons can't drop under a certain level. I use the same pattern for fighters as well. Posted April 10, 2018. The bonuses it gets to specific turrets are fairly random, so even with a very high tech level, the turrets you can make there might very well be shit. I'm currently playing in a world that I had to check about 10 different factions to be able to locate a factory for them. You need an auto slot per turret slot eg if your turret requires 3 turret slots to equip, you also need 3 auto-turret slots to assign them auto. The pros for building a turret factory comes down to being able to create blueprints and turrets for cheap. Look for really pricey turrets - like if most lightning turrets are around $30K, an OP one might cost $500K to make. 18K Members. 0+ I'd rather just make more turrets and save the minerals for ship / station production. Go to a sector that doesn't like you and has a turret factory. IIRC certain weapons can't drop under a certain level. 2 Turret Factory "reroll" turret seed button always greyed out? As the title says: 2. Unarmed turrets are used to harvest resources, and can sometimes. Of course!Turret Factory and Supplier TradeGoods Crash The generated factories and suppliers are initially normal. KnifeHeart Feb 9, 2022 @ 9:01am. Press Shift-T to enter turret design mode. So yeah, you can craft specific turrets in bulk pretty much immediately, as long as you figure out the way to obtain components necessary. HI GUYS!! I AM very EXCITED! This annoying bug since the beginning that glitches the damage and other stuff of certain turrets at turret factory when you increase the amount of goods and expecting a better stats instead its going rock bottom or even to minus! Avorion. Building a turret station. STATIONS. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. So iron quality turret needs iron to make. Yeah I did that, i've been in multiple 10+ Turret Factories and the best thing i could find in Trinium area was a Railgun (1K DPS, 32km range) and a Bolter. 6x Turret place 3x System slot 1x Docking port-----De. You know how weapons can have multiple barrels? This usually hidden detail of a turret just means that all barrels fire at once rather than alternating shots. Same deal with some lasers I made. DLC Avorion Into the Rift Out Now! Now available on Steam!. They have added custom turret design. Open the saved turret plans/designs menu (and leave it open) Press Shift-T again to exit turret design mode (save menu is still open) Select turret base (s) Apply saved design of choice. The highest value i noticed was i think 43. turret factory, etc. We need a way to make copies of turrets instead of only being able to build what is available at a turret factory, because if you find a turret at a turret factory that you like and want it to be a standardized weapon for all your ships. The only factor I know of, is the slider for the price. I saw a message: "Turret Factory sold 513 Military Tesla Coils for $15,837,246. ago. this gets real expensive real quick however so plan on having 20-50million cash on hand and a smuggler / trader to pick up components. When a player is physically in a sector, a factory will produce goods based on its size (S, M, L, XL, XXL) and at a rate based on. 10. That'll be the one you. It absolutely shreds. The problem is that I don't have any better turret blueprints, and the turret factory output seems to go only so far. The hard part of maintaining an empire in Avorion for me is how limited your set of commands and modules are to prevent it from becoming a relatively tedious endeavour; especially so if you want to set up a fairly large assembly line, i. Link - FORUM POST Server Mod: Add goods command. When you "rebuild" the station in another sector, you will get "new" turrets. #2. Jump near the barrier and find a turret factory that produces turrets that have at least 10,000 dps/slot. At the creation of a turrets factory it will get a seed. maybe find more turret factories in the new galaxy and build some awesome weaponry (in my current galaxy, only 2 factories are close enough to the center to offer avorion turrets and both have crappy modifiers). This thread specifically refers to goods like rockets, warheads and other such means used to create turrets in a turret factory, and will also lose you a ton of relations when a NPC military ship comes too close. notice: Playing with Steam off-line mode may lead to negative mine production. 6. There's no real way to avoid this, because. Posted on August 11, 2022. Feb 22, 2019. Avorion. notice: Playing with Steam off-line mode may lead to negative. And if you use pair it with 10k per slot plasma lightning turret with 3x shield damage multiplier (half - bolter, half - lightning): 50s + 50s = 100s. Turret factories received a massive DPS/Slot downgrade. Larger turrets would deal more damage and have a longer range, but would gyrate more slowly (unless turret-locked, of course) and would also have progressively larger accuracy penalties vs. Your sector will get attacked, but that far out, a couple of small defense ships can handle any pirates/xsoltan. This way you can change the stats of built turrets. You decide to build it. 931 Iron: 1. It makes 1c per sale. x’s “All Turrets Independent”, this mod makes it so all of the base game's system upgrade modules and captains that give turret slots also give an equal number of auto-turret slots. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). For the best weapons "build/rebuild" a station from 3:3. FuryoftheStars. Remember, this is RNG, you may very well build a turret factory right next to the core and it may very well not provide a single upgrade to your existing turrets. The only factor I know of, is the slider for the price. Sure. 2 Hotfixes 2022-08-05 - added fix to allow turret factory to again build exotic and legendary turrets Version 1. Buy around 20 slots worth. This station produces warheads. You should only scrap turrets if you need the parts to build a custom turret, and your only source is a Turret Supply factory marking up prices by 300%. how to use the turret factory in Avorion. LupisVolk Feb 9, 2017 @ 7:05pm. If the sell price covers all costs with some decent profit then build and sell more of this turret. Would be amazing if you could research something specific on a turret factory. - check that you have enough resources (or, if in an alliance ship, your alliance has enough resources) - press Replicate!Except this is Avorion, and not Starmade nor From the Depths. I think a better way of setting up a chart for this would be to have all the stations/factories in columns under the type of factory they fall under with boxes under each one showing what they produce. Costs anywhere from 40mil to 80mil per turret. this is limited to some events / missions (like the free slaves mission) and some "storyline" stuff if it can be called that. I am still testing things with the stations in-game and will update this even more as it progresses. Any advice is appreciated. The material and tech level only depends on the distance to the core. No, not really. . 2k DPS/Slot. The values have been obtained empirically. - open its interaction menu. In Beta 2. While raiding (95% afk) get me 3 billions in approximately the same time, plus I don't sell the non. You can certainly set up all the factory chains that you need to supply materials, but that's a huge undertaking. ExC3pTioN Nov 24, 2020 @ 2:01pm. With 6 automatic cannons, this is a good starter ship for Avorion 2. 4 Auto-Turrets 17 Manufacturing Mining turret The mining laser is, as the name suggests, primarily useful for mining. Avorion. it would just be nice to have a steady income or to fill in gaps for a turret factory supply chain while still having time to go fight some pirates and aliens. Go To Suggestion Listing. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. . . Otherwise, it's better to get more mines, factories, and consumers. Get a trading station, its going to cover the costs for the system. 17. 912 Nanoit: 22. hansjsand • 1 yr. . Turret changes are drastic, in my opinion too drastic as it impacts game play in a major way once you reach the barrier. But there were only 3 different. When building an unarmed turret at a turret factory, with the rarity type of "Exceptional" building the turret would not produce a turret matching the turret tooltip shown in the turret factory ui. While the 2 AI´s are pretty similar when fighting them (exept the betther stats of the Brother) one change is, that every time a piece falls off. Description. I am planning to make mod wich allows construction of the fighter on the station wich looks like turret factory. 2. Turret material, at least for weapons, just determines. Posted on August 11, 2022. I'm more partial to bolters. I understand there also to be a randomness component to turret factories as well. The problem is that Turret Factory simply does not have a trading settings interface, because its not a template factory and does not produce goods. Say you have just coal. And Transporter systems active range stacks, so if you don't have much else to put into system slots, those a good bet. 2. Most of them you sell for credits, the ones under about $20K value you scrap for parts. , if all the input turrets were IT, the result will. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. A Factory is a generic term for stations which produce trading goods that are not to be mistaken with materials. Go to avorion r/avorion •. If you want to just buy turrets you can refresh equipment dock inventory by logging out and then logging back in. Tech level determines roughly how powerful a turret can be, further modified by RNG of the stats it actually gets. It is based on the distance the factory is to the core, and cannot be upgraded. but after that I'm going to kick my no-turret-factory fun up the next level and see how it goes. . It's cheesey and broken and will ruin the game for you but if you're really struggling it's a surefire way to progress. Too bad the turret costs $63m to manufacture. It only takes a blueprint and a metric ton of resources per. Guide to Turret Crafting. I move in 2-3 combat ships and set them to patrol, and 1-2 salvage ships set to salvage. ago. Extended Turret Factory - should be compatible if Turret Selling Fix will be installed after it. For Avorion players, this guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. So I guess this means the optimal solution is to maybe have one "supply" factory in the same system, and rely on NPCs to supply the factory needing the supply. The player is able to design custom fighters at any Fighter Factory aligned "good" or better. We can make fighter from blueprint in save data like the turret factory at the factory. Frolonov Oct 29, 2020 @ 5:36pm. " the replicator window should show up. 0 so that could be why youre having issues. Avorion > Help & Troubleshooting > Topic Details. But it would be very nice if someone created such a flowchart of goods and resources to give players an idea of how the economy is supposed to work. Which is different than multi projectiles. And for a credit fee, reroll the research if needed to get a chance at better starting turrets. I'd like some feedback from your side on this. 3) Use Research stations. The official script types of stations at the time of writing are: Biotope. -Needs to cost a comparible amount as gathering parts to assemble turrets, and substantially more to reverse engineer an Exotic or Legendary item. The following turret requires this product during the manufacturing process: Rocket Launcher Purchasers of the products of this station should be aware that toxic. Home ; General ; Mods [qsn] Turret factory [qsn] Turret factory. If your not already a part of the Avorion discord I. It's attributes are balanced as if it was just a high-slot-count turret while completely ignoring the fact that lack of tracking really is a really serious penalty -- your ship does in some ways have to be designed around it, and it's so. It will increase the tech level to the stations tech level location. . That said Coaxial anything goes in the trash for for me. All the goods have crashed. It claims to be tech-level 50, but after increasing the stats of the weapons with more goods it produces Lvl 52 turrets. Avorion is very awesome and I love what Boxelware are creating. But searching for something like 'Targeting Systems Factory' gives no results and hopping around for two hours looking for them through 'Trading System. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. This takes some pre-exploring beforehand. Modifies a two (very important) functions regarding turret generation so that exotic and legendary rarity turret blueprints are present. after around 26 min the Fighter is build Situation one I Start a mining order, Fighter Start and disappear Situation two I put t. 0 ready)-----there are 2 types of stations which are interesting for a player and another type that is basically just cosmetic with no real purpose. This mod makes some simple QoL changes to how the turret factory functions to allow the user to build turrets in an easier way. -50% is a bit nicer, but a little less like -40% would surely be more attractive. 2 Turret Factory "reroll" turret seed button always greyed out? As the title says: 2. The old method is to transport the station to a new sector. The most significant thing is that it's easy to see a turret with mediocre stats before adjustments, and think it's not worth pursuing. I would personally prefer them to duplicate your existing turrets at the cost of resources instead of trading goods[glow=red,2,300](Not up to date. Crafting turrets is most useful in Ogorion-Avorion regions. Once that happens, the high DPS bolters will finish them. Especially now with the new update that causes hyperspace cores to take longer to recharge when you're in combat. System-by-System Production Chains. Once you have a good turret instead of equipping it you should look into mass producing it at a turret factory where you can convert it into a blueprint. Every slot give to you 20%. For finished products like turrets it affects the material they're made of. This is a good carrot for Avorion, and if the argument against it is "challenge" go talk to anyone who has played for over 500. " Well this is a problem---that factory has zero controls about whether or not you can sell. So two factories placed in the same sector can have different stats on their weapons (including Coaxial status, which, IIRC, is a 50% chance that close to the core for those capable of being coaxial). Game version: Beta 0. Been using rail guns on my main ship since - 26 of them along the spine of the ship. ReD2222 [Poor quality user] Nov 1, 2022 @ 8:34am.